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- on exitFrame
- global monitor
- if the puppet of sprite 15 = 1 then
- set the locV of sprite 15 to 1000
- set the locH of sprite 15 to -1000
- puppetTransition(3)
- updateStage()
- set the timeoutScript to EMPTY
- puppetSprite(15, 0)
- set monitor to 0
- end if
- end
-